When the Stroke Type is selected in the 2D Viewport Editor Header the Stroke drawn shows the

properties that were set in the Properties Editor.

Figure 2.43

Figure 2.42 shows the Stroke with Stroke and

Fill checked in the Material Properties.

Both the Stroke and the Fill have been given solid

colors.

Examine what has taken place when a New Stroke Type has been added.

Clicking the plus sign in the Properties Editor, Material Properties Tab creates a new Material Slot

(Gray Bar – No Name Figure 2.40). Clicking the New Button creates a new Stroke Type, naming

it Material and assigning Properties identical to the Solid Stroke Type. Stroke Type Solid Stroke

and Stroke Type Material are the same.

Figure 2.44

Renaming Material to Apples does not alter the Stroke Type

Properties. Apples is identical to Solid Stroke.

With Stroke Type Apples selected you set the Properties for

the Stroke Type (Figure 2.41, 2.44).

By clicking the Browse Material to be linked button you

display the menu of Stroke Material Properties available in

the Blender File being worked. The Properties for the new

Stroke Apples has been added (Figure 2.45).

Figure 2.45

Apples Selected

Stroke Properties

If you have Stroke Type Apples selected and were to

select (click on) one of the Stroke Properties options in the

menu e.g. Square Stoke, Apples becomes identical to

Square Stroke. This serves no purpose but if you have Appended Stroke Properties from

another Blender File into the current Blander File (see Chapter 6 – 6.5) the Appended Properties

will be available in the menu and may be directly assigned to the new Stroke Type. (Figure 2.46

over).

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